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Version 0.6.6-PB

Campaign Changes

We observed that players were swiftly progressing through the campaign by acquiring event items on the market. This trend created a significant disparity between affluent and less affluent players. Our goal is to bridge this gap by streamlining the acquisition of event items through gameplay, and by limiting the ability to purchase progress. This approach aims to ensure a more balanced and fair experience for all players.

  • All campaign items (with the exception of enemy loot) are now untradable.
  • The dungeon length increased to 1500s. (More on this below)
  • Dungeon cost increased to 960 gold.
  • Tokens per dungeon increased to 10.
  • Snowman reduced to 11 seconds (from 20s)
  • Snowman now gives 70 EXP (instead of 50EXP)
  • Snowball reduced to 6s (from 14s)
  • Snowball fight increased to 40 EXP (from 18 EXP)
  • Kringle Crown efficiency increased to 25% (from 10%)
  • Sack of Gifts EXP bonus increased to 20% (from 10%)

Dungeon Changes

We felt like the dungeons were a little too easy and too quick to complete as well as yielding higher EXP rewards than we expected. Our goal is to make dungeons the "afk" side of battling and having short dungeons goes against our goal. Therefore we are introducing the following changes:

  • All dungeons costs have increased roughly 3x.
  • All dungeon lengths have increased roughly 3x.
  • All dungeon EXP rewards increased roughly between 1.5x and 2.5x.
  • We have also fixed a bug that incorrectly calculated the success rate for dungeons.

We will continue to make further balancing changes in due course.


Version 0.6.5-PB

  • The characters total level is now displayed on the profile.
  • Fixed item circulation bug not correctly counting the number of items in equipment.
  • Fixed bug that caused items to appear in separate inventory slots when purchasing via the market.
  • Fixed level chart on the characters profile.
  • Clarified what efficiency means in the wiki.

Version 0.6.4-PB

  • Fixed issue causing the toast notifications to duplicate when using a slow connection.
  • Fixed stuck action processes (such as encountering the "You are already doing this dungeon" when no dungeon is active bug) .
  • Fixed incorrectly displayed Essence Crystal boosts on the UI when applying the boost.
  • Applied potential fix for an issue that caused Youtube to crash in the background.

Version 0.6.3-PB

  • Active essence crystals are now shown on the skill page.
  • Performance improvements.
  • Fixed server error when equipping crown and tools.
  • Fixed various typos.
  • Fixed bug that caused a notification to be fired off when refreshing a skill.
  • Fixed bug that caused dungeons to get stuck.
  • Added the ability to hover over the items rarity to view the exact number of items in circulation.

Version 0.6.2-PB

  • Eliminated the scaling of enemy statistics and replaced them with a fixed value based on their level. A critical issue was resolved, which previously caused enemies at or below the character's level to inflict minimal damage, irrespective of their statistics.
  • Enemies will present a greater challenge when engaged, but you'll experience more substantial performance improvements when enhancing any attribute because enemy statistics are now set at a fixed value.
  • Pets will now always obtain experience points in battles even if they were defeated.
  • Pets can no longer attack enemies that are higher than their level.
  • Fixed "Server Error" when starting a Yule Mastery skill.
  • Typo fixes.
  • Added clarity on the membership page that the boosts can be disabled.

Version 0.6.1-PB

  • First season campaign has started - Yule Fest.
  • Filter market order filters not responding when selecting an item type.
  • Removed "Hat" from filter list.
  • Fixed crystal essence not updating the maximum number of items that can be crafted in one session.
  • Fixed crystal essence appearing when trying to craft something in Alchemy.
  • Fixed issue that caused caused the campaign to not auto switch to the latest one.

Version 0.6.0-PB

  • Crystal Essence rework. They are no longer usable via the inventory but instead are applied at the beginning of starting a skill.
  • Applying a crystal essence will display an arrow on the affected skill values to show which ones have been improved by the essence.
  • Fixed bug where applying the crystal essence will not update the timer.
  • Added "Tokens" and "Membership" to market filter
  • Fixed "You can perform this skill X number of times" bug that listed an incorrect number.
  • Sound effects no longer play when the window isn't active.
  • Fixed bug that caused tasks to generate enemies substantially higher than the characters level.
  • Disabled the ability to access the bank while travelling.
  • Fixed bug in the market that caused the listings to remain the same when removing an item.
  • Some actions now cannot be performed when a character has no health.
  • Fixed incorrect value when selling item to vendor via the inspection page.

Version 0.5.7-PB

  • Fixed time tracking for skills. Unfortunately, the time tracker was incorrectly tracking the time. As a result of this, we have reset all tracked time for skills.
  • Personal listings will always appear at the top of the listings list for easier access.
  • Improved the format of the "Time Spent" stat.
  • Fixed world boss rewards not distributing when travelling immediately after the boss.
  • Fixed stuck world boss processes that disabled some characters ability to battle new world bosses.
  • Fixed tasks that shown enemies from unavailable location (i.e seasonal enemies)
  • Fixed race condition when hunting enemies resulting in multiple hunts in one go.
  • Fixed link to the vendor page when attempting to purchase an extra character slot from the character selector.
  • Fixed bug that disabled the ability to feed a pet when the hunger is set to 0 but its health is maximum.
  • Fixed some recipes that mention "Potion" instead of "Crystal Essence"
  • Fixed broken combat level help icon.
  • Added comma to the active characters count.
  • Vendor now distributes 75% of the items value in bartering EXP.
  • Fixed occasional crashing issue when attempting to hunt.
  • Fixed occasional crashing issue when the attempted skill wasn't initialised correctly.
  • Fixed rare crash when trying to battle an enemy.
  • Characters no longer get stuck when cancelling an action with a full inventory.
  • Fixed incorrect daily rewards for days 6, 10, and 28